![]() However, if you don’t find these modifiers useful, we will not introduce them. If they are well received, they will be included in the upcoming Onslaught Season. We will collect data and consider your feedback before deciding whether to make these mechanics permanent. ![]() They increase vehicles’ HP pools and reduce the cooldown time of consumables. Consumables cooldown time will be reduced from 90 seconds to 45 secondsĭepending on how these modifiers are received during the Common Test phase, they may-or-may-not be implemented in the final version:ĭuring the Common Test, Onslaught will feature two combat modifiers.The HP pools of all vehicles eligible for Onslaught will be increased by 25%.Since these changes will likely increase the pace of battle, two combat modifiers will be implemented on the Common Test: If your vehicle is not spotted during the duration of Bullseye and at the moment of firing, the base value of the average damage now increases by N%.Īt the start of the battle, Second Wind will now be at charge level one.Īt the start of the battle, Recon Flight will now be at charge level one. (For example, if there are two assault heavy tanks in battle, you receive only one bonus.)Īt the start of the battle, Focus on the Target will now be at charge level one. The major qualification level increases for each unique role of the allied vehicles in battle. When activated, One for All now increases the major qualification level of the player’s crew, depending on the number of allied vehicles of other roles in battle. Inspire now applies to you and all allied vehicles on the map. In addition to existing bonuses, Fury now provides your vehicle with a gun stabilization bonus. Some skills have changed the principle of work, for example, Inspire now affects all allied vehicles on the battlefieldĬhanges to specific roles are as follows: Vehicle Class.Some skills are now available from the start of each battle.Skill cooldown time has been greatly reduced.Changes to Vehicle Role Skillsįor starters, a number of vehicle Role Skills have been rebalanced, and all role skills are now easier to charge. Several notable changes have been made for this season, along with a couple of interesting combat modifiers which will be tested in the upcoming Common Test for Update 1.20.1. No new dates have been published at this time, but more info should arrive soon. Firstly (and perhaps most importantly), we now know when this season will run: from 19 April until ! EDIT: As of 14 April 2023, the launch of the mode has been delayed.
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